One of the barriers to good phone usability is the necessity of trying to map lots of functions to a very small number of buttons and a tiny screen. There has been talk of interfaces that are pervasive and “nomadic” such as the kind described by the Oxygen Project at MIT. The approach taken by the researchers there was to use displays and controls in the environment around the user instead of the one only provided by the mobile device itself. For example, if the phone is near a TV or a PC, that bigger display could be used instead of the one on the device. They also excessively utilize free form speech as a mode of interaction with the device to improve the user experience. Ofcourse in the confines of a lab with unlimited resources all this works fine but in the real world these research hacks are still to be proven out.
Another approach is to try to make the interfaces more intelligent and “aware”, and use context and history to try to eliminate some of the required entries at any given point for an application; by having the device figure things out for itself… For example, rather than requiring the user to set whether the phone should be on vibrate or regular mode, the phone could detect its location and look at the user’s calendar, and use those to tell if the user is in a meeting, in a movie theater, or at her desk.
At Carnegie Mellon, researchers have been trying to develop a “cognitive personal assistant” for commanders in the army. By having a device or a set of applications behave in a context aware manner researchers are able to show marked differences in efficiency and improved communication.
Amit and I have felt from the beginning that for people to work more effectively while they are mobile we need to build interfaces that are “context-aware” and this concept comes up time and again in literature in the HCI-handheld space (the cognitive p-a is an example). Very rarely have we seen applications that are developed with this in mind. Context is as important as effective interaction design. Infact doing one in a vaccum without the other leads to an ineffective mobile experience for the user.
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